Class_name = "CBotCharacter"

detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
VisualImage=0,"graphics/characters/BotField_SoldierGER/SoldierGER_%s.MGM",false
//CollisionBody="graphics/characters/BotField/gunner.col"

Animator="graphics/characters/BotField_SoldierGER/SoldierGER.chr"
visualradius=500

CameraHidden=true

//////	Bot specific
Controller="LuaScripts/WorldObjects/Bots/BotFieldController_AI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_NI.txt"

CanFreeSearchTargets = true


//VisualImage=2,"graphics/test.mgm",1

SoundScript="LuaScripts/Sound/Vehicles/BotSound.cfg"

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHeadGunGer.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-175.0,175.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;



// Damage model
Armor=0 //  
LifeRate=300 //  
LifeRateFg=300 //      
Firing=1 //         
DestroyDelay=15 //      
MinEjectAlt=10 //     



FootLength=0.75
WalkSpeed=1.1,-0.7
WalkAccel=0.08,0.1

RunSpeed=3,-0.7
RunAccel=0.1,0.1

NetworkEnabled=false